Measuring Gameplay Affordances of User-Generated Content in an Educational Game

نویسندگان

  • Andrew Hicks
  • Zhongxiu Liu
  • Michael Eagle
  • Tiffany Barnes
چکیده

Level creation is a creative game-play exercise that resembles problem-posing, and has shown to be engaging and helpful for players to learn about the game’s core mechanic. However, in user-authoring environments, users often create levels without considering the game’s objective, or with entirely different objectives in mind, resulting in levels which fail to afford the core gameplay mechanic. This poses a bigger threat to educational games, because the core gameplay is aligned with the learning objectives. Therefore, such levels fail to provide any opportunity for players to practice the skills the game is designed to teach. To address this problem, we designed and compared three versions of level creators in a programming game — BOTS. These level creators differ in their unit of construction — terrain-block, program and Pattern-block. We measured levels’ gameplay affordances as their relevance to the core game mechanic and learning objective: correct use of programming concepts such as loops, functions and subroutines, and used a zeroinflation model alongside expert tagging of created levels to analyze the differences between the three different editors. The results show that a simple-to-use building-block editor can guarantee levels that contain some affordances, but an editor designed to use the same core mechanic as gameplay results in the best-quality levels overall.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education

Educational games constitute a major field inside the serious games ecosystem, attempting to educate the players, while entertaining them. Augmented Reality (AR) has found application in educational games, introducing properties that improve gameplay and that potentially produce unique educational affordances. In this study, we present the “Table Mystery” game, an under-development mystery-adve...

متن کامل

An affordance based model for gameplay

This paper presents a formal model for gameplay based upon the affordances available to the player that are linked to game objects. It has been constructed via an extensive analysis of major first-person games 1998-2008, although it is argued it may extend to all diegetic games. Gameplay can be understood as a network of allowed actions, that can be summarised as a small number of archetypal af...

متن کامل

Beyond the digital divide: An ecological approach to gameplay

This paper outlines a framework for understanding gameplay from the perspective of ecological psychology. According to this perspective, gameplay can be described in terms of perceiving, acting on and transforming the affordances that are related to a game system or to other players in a game. Challenges in games have an emphasis on perceiving suitable actions and/or performing suitable actions...

متن کامل

Split Appearance. Patchy and Coherent Features in Fragments of Gameplay, Mohenjo-daro, Sindh

This paper centers on ancient, generally rather scattered and elusive remains of gameplay. Focusing on a discreteassemblage of game-related artefacts from the Bronze Age Indus Valley urban settlement of Mohenjo-daro, it conductsa detailed study of some of the patchy features to see whether more structured elements thereby can be distinguished.The finds are approached situated in a broader, game...

متن کامل

Procedural Level Generation for Augmented Reality Games

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016